v1.8 [Sep 8, 2011]
- Fixed some security issues.
v1.7 [Feb 9, 2011]
- Added Twitch.tv broadcasting integration
- Improved Realms menus
- Fixed render distance above 8
- Various bugs have been taken care of
v1.5 [Apr 21, 2011]
- Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
- Added new mob; Endermen
- Added FOV slider
- Added brightness slider
- Added randomly generated ravines
- Killing a monster makes it drop experience orbs
- The player can level up by gathering experience orbs
- Added randomly generated houses
- Added huge mushrooms
- Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
- Rewrote the light rendering to use multitexturing instead of direct colors
- Sky light and block light have different tints, cool colors for sky light, warm for block lights
- Added critical hits that deal 50% damage, plus an extra point to make crits with weak weapons worth it
- If the player hits a mob while falling, they always hit a critical hit
- The game now keeps track of damage sources and types
- Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
- Ice now only spreads next to existing ice or from coast areas
- Made the explosions prettier
- Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
- Added sprinting
- Added hunger
- Food is now stackable
- Improved the logo
- Added suspended particles to water
- Added a server list so you can remember multiple servers
- The player regenerates slowly while the food bar is high
- Eating food now takes time
- Skeletons hold their bows better now
- Added melons
- Made melons and pumpkins farmable
- Animals that get hurt will flee randomly for a short while
- Pigs have snouts now
- Made a flashier title screen
- Looking towards the sun during sunset/sunrise changes fog color